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Designers Are Defining Usability Too Narrowly

I would contend that it’s really no longer useful—or responsible—to think of the work we as designers do in such narrow terms. You don’t even need much imagination to expand the definition of usability” in this way. Beyond just the study of practices that make digital products easier to use, it’s reasonable to think of usability as a field that considers what’s in the best interests of the user.

pretending that there is no link between the usability of an experience and the long-term well-being of its users is, frankly, a specious position at best.

At some point, making it easier and easier to pull the handle on a slot machine reflects on the intentions of the designer of that experience. If design is going to fulfill the potential we practitioners have routinely claimed for years—that it’s a transformative force that improves people’s lives—we have to own up to how it’s used.

the American Academy of Pediatrics revised their recommendations for device usage amongst children this year to just one hour per day, arguing that Too much media use can mean that children don’t have enough time during the day to play, study, talk, or sleep.”

Posted on September 9, 2018






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